Day 2 – The Wilderness Gets Wilder


Dev Blog: Day 2 – The Wilderness Gets Wilder

The Arsenal Grows

We're not just wandering aimlessly anymore! Our magical creature has teeth... or at least the code for some seriously cool projectiles. ✨ Think less fireball, more harnessing the fading power within... but still perfect for blasting obstacles (and maybe foes) to smithereens. 💥

Building Blocks of the World

The forest is taking shape! Level prefabs are in place, ready to be filled with treacherous paths, hidden secrets, and who knows what else lurks in the shadows. The isolation is starting to feel a bit too real... 🌲

Under the Hood

The Pixel Engine for Unity is proving to be our trusty guide through this pixelated wilderness. We've tamed its quirks (for now!) and set the stage for "Wild At Heart" to truly come to life. ⚙️

Of Bugs and Battles

Let's be real, no dev journey is without its creepy crawlies. 🐛 We've squashed some pesky bugs, a necessary evil before the REAL foes arrive on the scene.

What's Next?

The heart of the game is starting to beat! We're diving into creature designs, unique mechanics fueled by isolation, and making the wilderness feel truly dangerous.

Join the Journey

As always, we want to hear from you! What kind of creatures would give you the shivers in a lonely forest? Let us know!

#GoedWareGameJam #WildAtHeart #IndieGameDev #PixelArt

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