Day 8 – Upgrades and Aiming Precision
✨ Dev Blog: Day 8 – Upgrades and Aiming Precision! ✨
Mechanics in Motion
We're deep in the weeds, refining core mechanics and making the whole experience flow together. That satisfying feeling of overcoming challenges in "Wild at Heart"... we're getting closer to nailing it! 💪
Leveling Up the Challenge
Our environments are getting trickier! New designs push you to strategize and fully utilize those mechanics we're tweaking. Exploration is about to get a lot more dangerous... 😈
Player Power Unleashed
Mouse-based aiming is IN! This opens up a whole new dimension of skill and strategy for "Wild at Heart." We can't wait to see you master it. 🏹
Tonight's the Night!
A fresh build of "Wild at Heart" is coming, packed with these changes and a whole lot more under-the-hood improvements. Are you ready to face the wilderness with newfound precision? 🎯
What's Next?
More intricate level design, more formidable foes, and perhaps a juicy new mechanic or two... 👀
#GoedWareGameJam #WildAtHeart #IndieGameDev #PixelArt
Wild At Heart (Prototype)
Feeling isolated? Us too...
Status | In development |
Authors | Dragon Lens Studios, Mony, comods, maliccarnage |
Genre | Adventure, Action, Survival |
Tags | 2D, Bullet Hell, Pixel Art, Roguelike, Sci-fi, Singleplayer, Top-Down, Twin Stick Shooter |
Languages | English |
More posts
- Day 10 – The Journey Continues...May 08, 2024
- Day 9 – Smoothing Out the AdventureMay 05, 2024
- Day 7 – The Wilderness Gets Even WilderMay 03, 2024
- Day 6 – Rolling Up Our Sleeves and Diving DeepMay 03, 2024
- Day 5 – Breathing Life and Efficiency into the WildernessMay 02, 2024
- Day 4 – Taming the Wild Heart of the GameMay 02, 2024
- Day 3 – Our Hero Takes Form (and So Do the Foes!)Apr 29, 2024
- Day 2 – The Wilderness Gets WilderApr 28, 2024
- Day 1 – Wild At Heart Takes Root!Apr 27, 2024
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