Day 9 – Smoothing Out the Adventure
✨ Dev Blog: Day 9 – Smoothing Out the Adventure ✨
Making it Feel Right
More animations are in the mix! The world of "Wild at Heart" is feeling increasingly alive, and those smoother transitions add so much to the ambiance. ✨
The Thrill of Combat Evolves
We're obsessing over the feel of combat. Every dodge, every projectile, every encounter in the forest... it needs to be satisfying and perfectly aligned with our isolation theme. 💪
Landscapes with Purpose
Level design continues! We're thinking not just about how it looks, but how it guides you, surprises you, and challenges your ability to adapt on the fly. 🗺️
Quality of Life Matters!
A slew of smaller tweaks and improvements might not be glamorous, but they matter. We're making the entire "Wild at Heart" experience smoother and more intuitive.
What's Next?
We're breathing even more life into the environment, ramping up those creature behaviors, and adding a layer of sound design to make your isolation feel truly unsettling...
Join the Journey
When the going gets tough, what's your first instinct – fight or flee? Share your survival philosophy!
#GoedWareGameJam #WildAtHeart #IndieGameDev #PixelArt
Wild At Heart (Prototype)
Feeling isolated? Us too...
Status | In development |
Authors | Dragon Lens Studios, Mony, comods, maliccarnage |
Genre | Adventure, Action, Survival |
Tags | 2D, Bullet Hell, Pixel Art, Roguelike, Sci-fi, Singleplayer, Top-Down, Twin Stick Shooter |
Languages | English |
More posts
- Day 10 – The Journey Continues...May 08, 2024
- Day 8 – Upgrades and Aiming PrecisionMay 04, 2024
- Day 7 – The Wilderness Gets Even WilderMay 03, 2024
- Day 6 – Rolling Up Our Sleeves and Diving DeepMay 03, 2024
- Day 5 – Breathing Life and Efficiency into the WildernessMay 02, 2024
- Day 4 – Taming the Wild Heart of the GameMay 02, 2024
- Day 3 – Our Hero Takes Form (and So Do the Foes!)Apr 29, 2024
- Day 2 – The Wilderness Gets WilderApr 28, 2024
- Day 1 – Wild At Heart Takes Root!Apr 27, 2024
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