Day 6 – Rolling Up Our Sleeves and Diving Deep


Dev Blog: Day 6 – Rolling Up Our Sleeves and Diving Deep

Under the Hood of the Pixel Engine

We got down and dirty with Pixel Engine for Unity code today! Our goal: make those enemies and the player feel truly responsive and satisfying to control. It's the kind of work that's invisible to players but makes all the difference in the experience. 👾

Shaping the Battlefield

Our levels are evolving from ideas to actual places to explore (and survive!). We're thinking strategically, ensuring that every twist, turn, and hidden nook adds a layer to the gameplay. 🗺️

The Pieces Come Together

It's all about connections today! We're linking up refined controllers, polished environments, and all the little systems that turn a collection of features into a cohesive game. That feeling of things clicking into place is pure dev magic. ✨

The Playable Vision

That finish line – a fully playable "Wild at Heart" experience – it's getting closer! Every line of code, every asset, every design choice pushes us towards that goal. The pressure is on, but also incredibly motivating! 💪

What's Next?

Enemies need more than just a pretty face... we're giving them the brains to be formidable foes. Plus, the atmosphere is about to get a whole lot moodier. This forest won't just be dangerous; it'll feel hauntingly beautiful.

Join the Journey

In a world designed to weaken you, how do you adapt? Share your clever survival strategies!

#GoedWareGameJam #WildAtHeart #IndieGameDev #PixelArt

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