Day 3 – Our Hero Takes Form (and So Do the Foes!)


Dev Blog: Day 3 – Our Hero Takes Form (and So Do the Foes!)

No Longer Just an Idea

Meet the hunted creature at the heart of our adventure! They've got a sprite, they've got animations... and most importantly, they're ready to take on this perilous world. 🍃

The Power Within... Unleashed!

Projectiles are in flight! Don't expect a barrage of magic – remember, power wanes in "Wild At Heart." But these projectiles pack a strategic punch.💥

The Art of Survival

This isn't just a stroll in the woods. We've got dashes, guards, and even a placeholder for a special action – tools our creature will need to master their dwindling power and outsmart threats. 💪

Enemies on the Horizon

A placeholder enemy joins the fray! Nothing too terrifying yet, but they're a canvas for designing the dangers lurking in the depths of the forest. 😈

Nuts and Bolts

Bugs squashed, code polished... 💪 The less glamorous but oh-so-necessary work of game dev! Plus, we hit a snag with mobile controls for WebGL builds – a challenge to tackle soon.

What's Next?

Breathing life into those enemies, refining those survival mechanics, and making the isolation feel real. We're not just building a game; we're forging an experience!

Join the Journey

How does a weakening power source change your survival strategies? Let us know your ideas!

#GoedWareGameJam #WildAtHeart #IndieGameDev #PixelArt

Let me know if you want any adjustments – I'm happy to tweak it to fit your exact vision!

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